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Saros Early Hands-On: A Bold Roguelike Reinvention

  • Writer: Matthew Rondina
    Matthew Rondina
  • 3 days ago
  • 7 min read

Saros is a blistering experience, faster than Returnal, packing smarter progression, intense “bullet ballet” combat, and a gripping sci-fi horror story, making it a must-play.


A person faces a fiery, multi-armed figure with glowing orbs, set against an orange, swirling background. Text: Dapper Tux x Saros. Mood: intense.

There’s something immediately striking about Saros, from its bold presentation to its kinetic gameplay. Within minutes of picking up the controller, it became clear this isn’t just a spiritual successor to Returnal, it’s a deliberate evolution of the beloved “bullet-hell” roguelike. PlayStation Canada invited me for an early preview, and after spending three hours with the game, I walked away convinced that developer Housemarque isn’t simply iterating on its formula; it’s making bold moves to reshape Saros into something faster, smarter, and far more inviting. That’s not an easy balance to strike.

"Housemarque isn’t simply iterating on its formula; it’s making bold moves to reshape Saros into something faster, smarter, and far more inviting.

Returnal thrived on tension and punishment, but Saros takes a different approach: what if that same intensity could exist alongside momentum, accessibility, and meaningful progression? From what I played, the answer isn’t just yes, it’s a confident, resounding proof of concept that felt fantastic. Housemarque hasn’t softened its formula; it’s refined it into something sharper, smarter, far more inviting, and I couldn’t get enough. Let’s dive into my in-depth preview of Saros, including my (spoiler-free) thoughts on the story, new gameplay mechanics, and how it evolves the roguelike formula into something smarter, faster, and more accessible.


Armored man kneels on a sandy desert, holding a device. Dark clouds loom overhead, creating a tense atmosphere. Mysterious rock spires in the background.

Saros Details

Platform(s): PlayStation 5, PlayStation 5 Pro

Previewed on: PlayStation 5

Developer: Housemarque

Publisher: Sony Interactive Entertainment

Genre: Action, Third-Person Shooter, Roguelike

Available game modes: Single-player

ESRB Rating: T for Teen

Release Date: April 30th, 2026


Saros Pulls You In and Keeps You Guessing

My time with Saros began right at the start of the game, and it wasted no time getting straight into the action. Set on the alien planet of Carcosa, Saros leans heavily into atmospheric sci-fi horror, but with a more deliberate narrative hook than I expected.


Armored man with a determined expression leans forward on a sandy surface, golden light casting shadows. Text "SOLTARI" visible on gear.

You play as Arjun Devraj, portrayed by Rahul Kohli, best known for his roles in iZombie and Netflix’s Midnight Mass. From the opening moments, there’s a grounded emotional weight to his performance that immediately elevates the experience.

"Set on the alien planet of Carcosa, Saros leans heavily into atmospheric sci-fi horror, but with a more deliberate narrative hook than I expected."

What begins as a mission to investigate missing colonists quickly spirals into something far more unsettling. The early hours are filled with eerie environmental storytelling, abandoned facilities, corrupted transmissions, and fragmented logs that hint at a deeper, more disturbing truth. Even the cast of allies that surrounds you seems to be slowly coming undone psychologically with the situation on the planet.


The early story beats share a lot in common with the first Aliens film: a crew coming apart, fragmented transmissions, an alien threat and the uneasy realization that the mission was doomed long before you arrived. It channels the movie with that same suffocating tension, layered with a strong sense of corporate mistrust, where every discovery hints that the real danger may not just be the planet, but who sent you there in the first place.


What stood out most wasn’t just the mystery itself, but how it’s delivered. Saros feels more intentional in its storytelling than Returnal, with clearer narrative threads and a stronger sense of forward momentum. It’s still cryptic, still unsettling, but it’s also more cohesive and uses more of the gameplay mechanics to lean into the storytelling.


A person in armor shoots blue energy at a flying creature in a dark, rocky landscape with red vines and statues. Atmospheric tension.

Combat That Feels Like Controlled Chaos

If you’re familiar with Housemarque’s titles, you’ll feel right at home with the gameplay, but there are also a lot of new mechanics.


Saros takes the signature “bullet hell” DNA and accelerates it. Movement is tighter, dodging feels more responsive, and the flow of combat has been refined into something that feels less like survival and more like mastery. It’s still intense, even overwhelming at times, but there’s a rhythm to it now that feels more deliberate.

"Saros takes the signature 'bullet hell' DNA and accelerates it."

Housemarque describes Saros as a “bullet ballet,” and after my time with it, that label is very fitting. Combat isn’t just about dodging waves of projectiles; it’s about more of a rhythm, precision, and smart use of your tools. Weapons can evolve during each run depending on the modifiers available on the map, which was fun to experiment with and felt less rigid.


Futuristic setting with a character in glowing armor inside a blue energy shield. Swirling blue orbs radiate from a central light. Text: "BASTION".

The New Soltari Shield Completely Shifts Combat Dynamics

A big part of that depth comes from the Soltari Shield. While it initially appears to be a straightforward defensive option, it quickly reveals itself as something far more versatile. When timed correctly, it not only blocks incoming damage but also absorbs enemy fire, storing that energy for your Carcosan Power Weapon. With a well-timed press of L2, you can unleash it in a powerful, explosive counterattack, effectively turning defence into offence. It’s a smart, satisfying mechanic that rewards skill and timing, while adding more firepower options.


Clever use of the DualSense Controller

The tactile feel of the weapons is further elevated by the DualSense Controller in very cool ways, much like Returnal did. I still remember the “pings” of raindrops from Returnal’s environments, and Saros does some incredibly things as well. Every trigger pull feels distinct, with adaptive triggers seamlessly woven into the core combat loop. They’re not just a novelty; they allow you to preload alternate fire modes or shift weapon behaviour on the fly, adding a subtle but meaningful layer of strategy.

"Every trigger pull feels distinct, with adaptive triggers seamlessly woven into the core combat loop."

I could actually feel different cycles of my weapon and knew what stages of reload were coming based on the vibration of my Dualsense. It’s a welcome addition to have this level of extra feedback in a game that demands hair-trigger reactions in combat. The result is combat that feels responsive, immersive, and incredibly engaging moment to moment.


A person in futuristic armor stands in a dimly lit industrial room, holding a tool. Bright lights illuminate a large machine overhead.

Saros is a Roguelike That Respects Your Time

One of the biggest shifts in Saros is how it handles progression, and this is where it truly separates itself. Unlike Returnal’s harsher reset loop, Saros adopts a “come back stronger” philosophy. Every run, whether successful or not, contributes to long-term growth. Whether you’re collecting resources, unlocking upgrades, or uncovering new story elements, progress is constant. And that changes everything. I felt less frustrated with unsuccessful runs because I knew I was building myself back stronger.


Two people in futuristic suits stand in a dimly lit industrial setting. One has glowing equipment on their back. Tension is in the air.

Shorter, More Impactful Runs in Saros

Housemarque has made a concerted effort to make sure runs are shorter and more impactful, and this is by design. I found the runs ranged from 5 to 30 minutes, which makes the experience far more approachable. You can jump in, make meaningful progress, and step away without feeling like you’ve lost hours to a failed attempt. It’s a subtle shift, but it dramatically improves the overall pacing, my enjoyment of the game, and the risks I'm willing to take. Because of this, I found myself more willing to explore and veer off the main path to collectibles and other power-ups. Along with this, Housemarque also shared that auto-saves during runs will also be available day one, so you can step away without feeling like you are abandoning significant progress.


A figure in futuristic armor stands before a glowing orange portal emitting light and particles in a dim, industrial setting.

Fast Travel to Unlocked Biomes

There are also meaningful changes focused on the progression system that ensure every run drives you forward. In Saros, previously unlocked biomes can be fast-travelled to, giving you more control over how you approach each cycle.

"In Saros, previously unlocked biomes can be fast-travelled to, giving you more control over how you approach each cycle..."

At the same time, persistent upgrades mean your time is always building toward something greater. It’s a streamlined evolution of the roguelike formula, one that felt great as it balanced challenge with meaningful, lasting progression.


Video game skill tree interface with nodes connected in a grid. Text highlights attributes like Resilience and Command. Dark background.

The Armour Matrix: Progression That Actually Feels Impactful

I was able to experiment with the early stages of the Armour Matrix system, and I really enjoyed how it changed my approach. With it, you can invest resources you collect from each run into different upgrade paths, shaping your playstyle in meaningful ways.

"With it, you can invest resources you collect from each run into different upgrade paths, shaping your playstyle in meaningful ways."

Whether you’re boosting survivability, enhancing weapon performance, or increasing resource gains, every decision feels impactful. Progression isn’t just present; it’s tangible, and I did feel more ready to meet harder challenges after investing in different areas of the Armour Matrix.


What impressed me most was how noticeable these upgrades were in real time. After just a few runs, I could feel my character becoming stronger, lasting longer in fights, dealing more damage, and approaching encounters with greater confidence. That sense of growth is addictive. It turns failure into

motivation rather than frustration.


A fiery landscape with a burning ground and swirling flames. A dark orb emits bright orange light, creating an intense, dramatic scene.

The Eclipse: Where Everything Changes

If there’s one new system that defines Saros, it’s the eclipse.

At any moment during a run, the world can shift. The sky darkens, the environment becomes hostile, and enemies grow more aggressive. It’s not just a visual change; it fundamentally alters how you need to approach the game, as these overpowered enemies can dole out death swiftly.


What makes it so compelling is the risk-reward dynamic.


This Saros screenshot features a blue dragon-like creature with glowing eyes flying near a fiery eclipse. Yellow energy projectiles streak across a rocky, alien landscape.

The eclipse increases difficulty, but it also boosts resource drops, creating a constant tension between pushing forward and playing it safe. It’s unpredictable, chaotic, and incredibly effective. I was totally engaged and loving the dynamics. No two runs felt the exact same because the game is constantly evolving around you.


Bearded man in detailed futuristic armor with hands raised, stands in a dimly lit, warm-toned setting. Visible text: "SOLTARI" and "A. DEVRAJ".

Final Preview Impression: Saros Is a Must-Play

Even after stepping away, Saros stuck with me. I kept thinking about my next run, the upgrades I wanted to chase, and the mysteries I hadn’t yet uncovered. That’s the mark of something special.

"I kept thinking about my next run, the upgrades I wanted to chase, and the mysteries I hadn’t yet uncovered. That’s the mark of something special."

Housemarque has taken everything that worked in Returnal and reimagined it with a clearer focus on pacing, progression, and player engagement. The result is a game that feels just as intense, but far more inviting, and potentially far more addictive.


If this early experience is any indication, Saros isn’t just evolving the roguelike genre, it’s redefining what a modern Housemarque game can be. And I genuinely can’t wait to dive back in.


About the Author - Matthew "Dapper Tux" Rondina

Matthew has been involved in all things gaming since the 8-bit era. He is a video game and tech industry veteran who has been passionate about technology and gaming for over 20 years. In addition to being the Managing Editor of dappertux.com, he has bylines with Best Buy, Cineplex Entertainment, Mobile Syrup and Walmart. Follow Matthew’s gaming + tech adventures on multiple social platforms with the handle @dapper_tux via X, Instagram, Threads, TikTok, and join in on the fun!

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