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Saros Review

  • Writer: Matthew Rondina
    Matthew Rondina
  • Apr 24
  • 8 min read

Saros is a true evolution of the Housmarque roguelite formula. It’s faster, more approachable, and rewarding, while carving out its own identity, my full review.


Armored man stands before a multi-armed shadow with glowing orbs, set against an orange celestial background. Text reads "Dapper Tux x Saros."

The best roguelikes understand the power of momentum. They know how to turn failure into fuel, setbacks into strategy, and one tough loss into the reason you immediately want to dive back in. What Saros offers captures that feeling brilliantly.


Saros is a true evolution of Housemarque’s roguelite formula. It's faster, more approachable, and more rewarding, while still maintaining the studio’s signature intensity. With sharp bullet-hell combat, a stronger narrative hook, meaningful permanent progression, and smart new systems like the Soltari Shield, Saros turns failure into momentum and makes every run feel worthwhile. It is punishing, stylish, and deeply satisfying, and easily one of the best games I have played this year. Let’s dive into my full review and explore what makes Saros so special.


A person emits blue energy towards a glowing machine in a cave. The scene is lit by sparks and orange lights, creating an intense atmosphere.

Saros Review Details

Platform(s): PlayStation 5, PlayStation 5 Pro

Reviewed on: PlayStation 5 Pro

Developer: Housemarque

Publisher: Sony Interactive Entertainment

Genre: Action, Third-Person Shooter, Roguelike

Game modes: Single-player

ESRB Rating: T for Teen


The lead character of Saros, Arjun, a man with a beard and tactical gear, aiming a futuristic gun in a dimly lit, industrial setting, conveying intensity and focus.

Saros tells a gripping sci-fi story

Saros builds its mystery around Carcosa, a hostile alien planet caught beneath a deadly eclipse. You play as Arjun Devraj, who arrives as part of a Soltari mission tied to missing colonists and the valuable resource Lucenite, but the deeper he pushes into Carcosa, the more the mission becomes personal, unstable, and dangerous. The setup immediately gives Saros a strong sci-fi edge, blending corporate ambition, alien horror, and the unsettling feeling that the planet is hiding something much larger.


A video game screenshot from the game Saros, with two people in futuristic suits, conversing in an industrial setting with machinery. One person stands with crossed arms, looking thoughtful.

The roguelike structure also fits naturally into the story. Arjun dies, returns, and pushes forward again, with each cycle revealing more about Carcosa and his role in its mystery. Rahul Kohli gives Arjun a grounded presence that helps anchor the experience, even when some character moments feel stronger in concept than execution. The story is not always as sharp as the action, but the world, atmosphere, and central mystery kept pulling me forward.


A figure in armour fires blue orbs at a dragon-like creature in a rocky, red-tinted landscape. Tall structures and swirling energy add drama.

Saros gameplay is fast, fluid, and incredibly rewarding

At its core, Saros is unmistakably a Housemarque game, and that is one of its greatest strengths. The combat is fast, aggressive, and visually explosive, but what makes it special is how readable it remains. Enemies swarm the arena, projectiles flood the screen, and danger can come from every direction, yet Saros rarely feels messy in a frustrating way. It feels controlled, deliberate, and incredibly satisfying once you understand its language.

"Enemies swarm the arena, projectiles flood the screen, and danger can come from every direction, yet Saros rarely feels messy in a frustrating way."

That is where Saros really shines. Every encounter asks you to move with purpose. You are not just dodging for survival; you are constantly reading enemy patterns, managing space, using your shield, choosing when to push forward, and looking for the perfect opening to strike back. When it all clicks, Saros creates that rare action-game flow where you stop thinking about each individual input and simply react. It is intense, but it is also beautifully tuned.


Armored figure inside a hexagonal shield deflects glowing projectiles. Dark, futuristic setting with bright, dynamic energy beams.

The Soltari Shield makes combat more dynamic

The Soltari Shield is one of Saros’ smartest additions because it changes your relationship with danger. In many bullet-hell games, projectiles are simply something to avoid. In Saros, some of them become an opportunity. The shield lets Arjun absorb certain attacks and convert that pressure into power, which can then be used to unleash devastating Carcosan Power Weapon abilities.

"The Soltari Shield transforms defence into domination."

That one mechanic gives combat a brilliant push-and-pull. You are still dashing, weaving, jumping, and reacting at high speed, but now you are also making split-second decisions about when to stand your ground. Do you dodge away from the incoming barrage, or step into it and turn that energy against your enemies? That question gives every firefight an edge.


Futuristic scene with a person in a blue energy shield. Spiraling lights and glowing spheres surround. Text "BASTION" above, creating tension.

Saros delivers a true bullet ballet

The new gameplay mechanics help Saros feel distinct from Returnal, which often made me feel like I was surviving by the skin of my teeth. Saros still has that same pressure, but the shield makes me feel more capable and more in control. It is not an easy button. It is a tool for mastery, and using it well is one of the most satisfying parts of the entire game. Every battle feels like a deadly dance of movement, timing, and instinct.

"Every battle feels like a deadly dance of movement, timing, and instinct."

Housemarque has described the action as a “bullet ballet,” and that phrase fits Saros perfectly. You are constantly weaving through danger, dashing past attacks, raising your shield at the perfect moment, and firing back when the smallest opening appears.


A video game screenshot from the game Saros with a soldier aiming a weapon at a glowing alien figure amidst a dystopian, industrial landscape. The scene is tense and dark.

A strong arsenal with personality

Saros also delivers a strong arsenal that feels great in motion. The weapons you gain access to early in the game, like the Pistol, Assault Rifle, and Soltari Shotgun, each have their own rhythm, range, and personality. One weapon might reward precision, another might favour aggressive close-range play, while a different roll can completely change how you approach a room.

"Every weapon in Saros has weight, rhythm, and personality."

The best part is that most weapons feel viable, even in the endgame. I definitely developed favourites, especially the pistol, assault rifle, and a few later-game options I will not spoil, but Saros rarely made me feel like a run was ruined because of one bad pickup. Combined with alt-fire options, haptic feedback, and sharp audio design, every weapon feels like it has weight, purpose, and impact.


DualSense feedback adds extra impact

The haptics help give each weapon its own physical identity. Combined with sharp sound design and strong visual effects, every firefight feels punchy and immersive. Saros is the kind of game where the simple act of firing a weapon feels satisfying, and that makes the loop even harder to walk away from.


A person with a glowing suit and weapon stands in a sci-fi room, lit by bright lights. A ceiling apparatus and equipment are visible.

Saros makes every run feel worthwhile

Saros keeps the risk and tension of a roguelike, but it makes failure feel productive instead of punishing. One of its smartest changes is the freedom to shape a run. Once you unlock new biomes, you are not always forced to restart from the very beginning.

"Saros makes every run feel valuable, even when you fall short."

You can push straight toward your next objective, or work through earlier areas first to gather temporary upgrades and arrive stronger. That flexibility reduces much of the fatigue that can come from repeating the same opening stretch, which I thought was a big upgrade to the formula.


Saros game interface showing a skill tree with nodes connected by lines. Attributes include Resilience and Command. Dark background.

The Armour Matrix offers meaningful upgrades

The Armour Matrix is a smart addition that further boosts momentum. In your runs, Lucenite acts as a key progression resource, letting you permanently upgrade Arjun’s Enforcer Armour between runs. You can improve armour integrity, increase Lucenite gains, expand shield capacity, and unlock perks that make future attempts more manageable. Importantly, Saros does not let you grind your way past every obstacle. Major progress is still gated by skill, boss victories, and learning how to survive Carcosa’s toughest encounters. That balance makes every run count without softening the challenge, which is a true testament to smart gameplay design.


A video game screenshot from the game Saros with aperson in futuristic armor stands before a glowing orange portal in an industrial setting, with beams of light creating a dramatic ambiance.

Carcosan Modifiers make the challenge more personalized

Carcosan Modifiers add a smart layer of flexibility. From "The Passage" (the in-game hub area), you can adjust future runs with modifiers that either soften the challenge or make Carcosa even more dangerous. Protection Modifiers can reduce incoming damage, ease reload timing, extend the Soltari Shield, or improve recovery options. Trial Modifiers go the other way, making enemies more aggressive, weakening weapon power, or removing certain advantages.


I can see this being divisive for players who want Housemarque’s challenge to remain fixed, but I liked the added flexibility. Saros is still intense even with helpful modifiers active. The system simply gives more players control over how punishing they want Carcosa to be.


Futuristic setting with a person climbing a vast, industrial tunnel. Dim lighting, with a yellow and orange glow from machinery. Mystical atmosphere.

Every run offers something new

The setting of Carcosa works so well because its shifting structure feels purposeful. Saros blends handcrafted level design with procedural reshuffling, so the planet changes between runs without feeling random or disconnected.

Optional paths, side areas, colony logs, and hidden rewards give you reasons to step away from the direct route, making each biome feel more alive.


Fiery landscape with swirling flames under a darkened sun. Bright orange hues dominate, creating an intense and dramatic atmosphere.

The midnight sun ratchets up the difficulty and rewards in Saros

The Eclipse mechanic is one of Saros’ most effective ideas. When it takes hold, Carcosa becomes more hostile, enemies hit harder, environments become more dangerous, and the planet feels like it is actively turning against you.

"Carcosa is not just a setting; it is a threat."

Along with the difficulty spike, rewards like greater Lucinite drops increase. These moments create a fantastic spike in tension because you immediately know the rules of the run have shifted. It makes Carcosa feel less like a backdrop and more like a living threat.


Ornate hall with floating sculpture above, warm glowing light at center, reflective floor, and intricate statues lining the sides. Majestic mood.

Carcosa is beautiful, hostile, and atmospheric

Saros is visually stunning across PlayStation 5 hardware, but the PS5 Pro version is especially impressive. Housemarque has always been great at spectacle, and Saros pushes that strength even further with dense effects, dramatic lighting, and eerie environmental design.

"Housemarque has always been great at spectacle, and Saros pushes that strength even further with dense effects, dramatic lighting, and eerie environmental design."

Carcosa is beautiful and hostile at the same time. The world has a strange alien texture that makes every biome feel dangerous. The eclipse sequences are especially striking, bathing the environment in a more threatening atmosphere and giving the action an even sharper visual edge.


Blue dragon with glowing eyes faces golden projectiles in apocalyptic landscape, with orange sky and dark structures, creating a tense mood.

Performance is exactly where it needs to be. Saros feels smooth, responsive, and precise, which is essential for this kind of action game. The 60fps target makes dodging, dashing, shielding, and firing feel crisp and controlled. I never experienced any technical issues getting in the way of my gameplay, which is key in a hair-trigger experience like Saros.


Man in futuristic armor kneels in a desert with stormy skies. He holds a large weapon, appearing determined. Mountains in the distance.

Final thoughts on Saros

Saros is an outstanding evolution of Housemarque’s roguelike formula. Its fast, fluid combat, smart shield system, rewarding permanent progression, and haunting sci-fi world make it one of the most exciting PlayStation exclusives of the year. It is still demanding, and its storytelling is not always as sharp as its action, but the overall experience is thrilling, polished, and incredibly hard to put down.

"Saros is punishing, polished, and almost impossible to put down."

Saros delivers a bold, confident, and deeply rewarding action roguelike that builds on Returnal in all the right ways.


Saros Pros

+Fast, fluid combat that builds on Housemarque’s bullet-hell foundation.

+Soltari Shield adds a smart new defensive and offensive layers

+Permanent progression makes every run feel meaningful

+Carcosan Modifiers give players more flexibility without removing the challenge.


Saros Cons

-Saros can still be very demanding for players who struggle with roguelikes.

-Some players may prefer the harsher and more punishing structure of Returnal.

-The mystery-heavy story may leave some players wanting answers sooner.


Overall Assessment of Saros

Gameplay: 10/10

Graphics: 9/10

Sound: 9/10

Lasting Appeal: 8/10


Saros Overall Rating: 36/40 — 90%


PlayStation provided a copy of Saros to conduct this review.

About the Author - Matthew "Dapper Tux" Rondina

Matthew has been involved in all things gaming since the 8-bit era. He is a video game and tech industry veteran who has been passionate about technology and gaming for over 20 years. In addition to being the Managing Editor of dappertux.com, he has bylines with Best Buy, Cineplex Entertainment, Mobile Syrup and Walmart. Follow Matthew’s gaming + tech adventures on multiple social platforms with the handle @dapper_tux via X, Instagram, Threads, TikTok, and join in on the fun!

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